

This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. But it’s quite hard to make a controller control scheme in a game like this, so we’ll see.” We would love to bring ABRISS to the console or at least the steam deck. The game will be in Early Access for about a year and we will have some smaller updates until then. Knop: “We’re also working on an Epic Games Store release. Both Friedrich and Till will probably write their Masters Thesis about the process of making ABRISS.” The Randwerk Cooperative: Friedrich Beyer, Till Freitag and Johannes Knop.Ībriss – Build to Destroy is out on Steam Early Access, GOG and Itch.

Our professors also support the idea of a cooperative studio. It helps us a lot! Most important part is that we have a lot of people that make games around us.
#Bei abriss full
Knop: “We have our own room there, workstations, access to a full sound studio, camera equipment and much more. Their studio The Randwerk Cooperative is an integrated part of the studies as its a part of an incubation program. Knop and his team members Till Freitag and Friedrich Beyer are still students at HTW Berlin. It makes everything more interesting this way.” Cooperative studio Now people have their own thoughts about what this world is, what happened there and what everything is. We wanted them to be more abstract and stylized. “We did not want our environments to represent something natural like a forest or mountains or something. “The dystopian, nightmarish surrealism of artists like them and Wayne Barlowe influenced the art style of the environments a lot”, says Knop. Looking at the website of The Randwerk Cooperative, the team mentions the likes of Zdzisław Beksiński and Hans Rudolf Giger as inspiration for the stylized world of The Abriss. We also have some stats you can optimize, so you can try to redo the levels the optimal way.” Welcome to the dystopian world of Abriss. “By learning new stuff there’s never a point where players get tired of doing the same thing over and over. “We introduce new parts and mechanics in every new world, so you constantly have new experiences”, says Knop. The team did a good job of keeping the act of destruction fun for a longer period of time. Nobody gets hurt!” Nightmarish surrealism That’s why there are no people or beings in Abriss. We also wanted to make something where you can destroy stuff that’s not in the real world. These very basic emotions are always a good base for a game. “ I think everyone does enjoy destroying things up to a certain extent, it’s something instinctive almost. Game Designer Johannes Knop explains the success of the game by tapping in on the innate fascination of people for destruction. Abriss is the German word for destruction.
